CfP: CEEGS 2018: Ludic Expressions (PRAG 11.-13.10.2018)

CfP: CEEGS 2018: Ludic Expressions (PRAG 11.-13.10.2018)


Call for Papers
CEEGS (Central and Eastern European Game Studies conference) is a gathering of game scholars organized annually by academics from the region of Central and Eastern Europe, but its thematic scope is not limited to regional topics, and it welcomes participants from anywhere in the world.
The 2018 conference will be hosted by the Film Faculty of Prague’s Academy of Performing Arts, which will be opening the country’s first Master’s game design program in 2019. Our first two confirmed keynote speakers are Clara Fernández-Vara (New York University) and Jesper Juul (Royal Danish Academy of Fine Arts). Read more here:

Although often considered toys, entertainment products, and pastimes disconnected from the real life, games have been recognized by both academics and designers as a means to express ideas, opinions, feelings, and experiences. Games can promote or subvert ideology, induce hope or fear, or make us feel empathy or enmity towards their characters. Games are never completely innocent, and always – in ways both subtle and explicit – interact with the social or political context; they provide us with designed experiences intended to make us feel or think in certain ways.
The fifth annual CEEGS conference wants to bring focus to the expressive potential of digital and non-digital games. It aims to explore what – and how – is expressed through games and how players interact with and interpret ludic expressions in their own practices. We welcome academic contributions related to the exploration of games as an expressive medium from any relevant disciplinary perspective, including the following topics:
– structural and ontological properties of games as a medium of expression
– aesthetic explorations of games
– histories of ludic expressions
– relationship of games to other media
– games and affect
– game design as an interdisciplinary and reflective endeavor
– sociology and ethnography of game design
– technology and computation as an opportunity or obstacle in ludic expression
– local, regional, and international trends in game design and game cultures
– player reception of ludic expressions
– subversive and transgressive game design and gameplay
– critique of design and industry paradigms
– current trends in game industries and their effects on content of games
– in-game representations of real-life events and social phenomena
– games, activism and tactical media
– the “indie” game paradigm and expressivity
– fringe and outsider games
– game design education between the needs of industry and artistic visions
– expressions about games – player and fan discourses
– players’ expressions beyond gameplay
We encourage you to incorporate your own research topic and perspectives into the proposed framework, but we are open to all kinds and shapes of game studies papers. We welcome submissions from academics, educators, students, and designers.

Papers for CEEGS 2018 should be submitted as abstracts of approximately 500 words (400 words minimum and 600 words maximum). Each submission needs to be accompanied by a list of references cited within the abstract, which do not count towards the word limit.
You can submit your abstracts through EasyChair at:
You can find more information about the submission and review process on the conference website,

CEEGS has a long tradition of inspiring workshops, meant mainly to present and discuss work-in-progress research. Workshops will take place on the first day of the conference, October 11. If you want to propose a workshop, please contact the Organizing Committee by the submission deadline date (June 10).

Submission deadline: June 10, 2018 (extended from June 1)
Notification to authors: July 10, 2018
Early bird registration deadline: September 1, 2018
Registration deadline: September 30, 2018
Conference: October 11-13, 2018

Early bird (until September 1st): 30 EUR
Regular: 45 EUR

Helena Bendová (Academy of Performing Arts, Prague)
Jaroslav Švelch (University of Bergen)
Lubor Kopecký (Academy of Performing Arts, Prague)
Vít Šisler (Charles University, Prague)
Jakub Gemrot (Charles University, Prague)
Lukáš Kolek (Charles University, Prague)
Conference statute and Steering Committee members:

Tomasz Z. Majkowski (Jagiellonian University, Krakow), email:

For information and updates, please refer to the conference website or the Facebook page. For any inquiries, do not hesitate to contact us at

Jaroslav Švelch, Ph.D.
New media and digital games scholar (
Postdoctoral fellow, University of Bergen
Games and Transgressive Aesthetics project:
Assistant professor, Faculty of Social Sciences, Charles University, Prague (on leave)

Phone: +420 773 988 425″

Eugen Pfister

Eugen Pfister leitet das SNF-Ambizione-Forschungsprojekt "Horror-Game-Politics" an der Hochschule der Künste Bern - HKB. Er forscht zu digitalen Spielen als historische Quellen (

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